The state of Innovating intelligence
Senior Technical Artist focused on optimization in real-time VFX systems, shader development, and scalable tooling within Unreal Engine.
I build infrastructure that enables studios to operate efficiently at scale; developing custom Unreal Engine plugins, automation frameworks, asset management integrations, and optimisation pipelines tailored for high-performance production. My work spans geometry processing, performance capture automation, build orchestration, and pipeline modernisation.
Connect with me on LinkedIn
And find my Github Page: GitHub